It is unknown if the PSX version ending is canon.īitterman's actions were later detailed to Rhino Squad during the Second Invasion of Stroggos by Lt. In the PSX version, Bitterman escapes with the aircraft just before the Strogg's base self-destructs after he armed the self-destruct system, and he makes it back to the Command Ship in one piece. Apparently, he survives the crash landing, yet his fate from this point on remains unknown. Bitterman follows the Makron to the Asteroid Arena where the two battle it out in the final showdown, ending in the Makron's death.īitterman escapes the asteroid via an escape pod just before it explodes and lands back on Stroggos. Bitterman travels through the entire Palace, manipulating its tight security to destroy the Communication laser before chasing the Makron to the Palace Roof. Bitterman causes the Strogg's Primary Planetary Defence System to overload whilst he escapes in a tram leading to the Hangar.Īfter closing the Hangar Door and completing his third main objective, destroying the Black Hole Generator, Bitterman helps the air force destroy a fuel tank before finally reaching the Inner City Palace with last out of the four main objectives, disable the Strogg leaders Communication and assassinate the Makron. The Big Gun is locked down by the Power Plant Reactor Core so Bitterman reverses the Core coolant pump making it pump coolant out of the reactor core and pump toxic waste into it, causing it to explode and grant access to the Big Gun. With the systems shut down, Bitterman finally makes the long walk up north towards the Cerberon and the Big Gun. With the grid down, Bitterman passes through the mines towards the City.īut before doing so, Bitterman takes a step backwards to a nearby Processing Factory which he has been given the task of shutting down. The Big Gun is surrounded by a laser grid, powered from within the Jail Hub so Bitterman has to manipulate the Jail defenses and reach the Security Station where the Laser Grid power system lies. The Big Gun is a distance away and Bitterman has many smaller objectives to complete, such as powering up a Warehouse to pass through it to reach the Jail Complex. Bitterman then moves onto his next main objective which is destroying the Big Gun. Shortly afterwards, Bitterman learns over the radio that only five percent of the ground forces are operational.īitterman's first objective is to establish communication with the Command Ship using the nearby Communication Center. The chaos caused by the Air Force's dogfights and indiscriminate bombing of Cerberon allows Bitterman to find a decent weapon and fight back. However thanks to having no control over his "flying brick", Bitterman over-shoots his designated landing zone and crash-lands in the outskirts of Cerberon. The majority of the ground forces are killed or captured almost immediately. Many marines crash land and die on impact, or scatter all over Stroggos. As the pods enter the atmosphere, the entire battalion is suddenly wiped out over the radio his operator reports no heat signatures from the ground, and Bitterman confirms Big Gun as "inactive," however, his battalion is hit by an EMP blast from the Big Gun. Bitterman's pod buckles and loses power to the flight systems of his pod failing, though it remains flightworthy. With all the pods sent down to the surface at the same time, Bitterman's pod is clipped by a "cowboy" and narrowly misses being hit by another eager Marine.
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