![]() ![]() They let you go up to 60, but don't actually capture at 60. I'd very much appreciate some enlightenment on this issue.ĮDIT: Forgot to mention I tried ScreenToGif as well, and I sort of confused LICEcap output with that one, but the story is the same with both. I'm totally fine if I have to end up paying for a program, as long as it can do proper 60 fps gif capture. Other programs/methods just led to nasty blur, and I often had to use multiple programs, one after the other, converting more than once, which obviously didn't help retain quality. It only ever records around 30 FPS, regardless of the framerate setting, hmm. LICEcap lets you go up to 60 FPS, but not really. GifCam is locked to record at weird frame rates, with the highest being 33 FPS. Google only led me to a bunch of various threads on other forums with people recommending the above things that I already tried. ![]() How in the world do people do it? I see great 60 FPS gameplay gifs on Twitter and other places all the time. and I cannot for the life of me find a way to create a 60 FPS gameplay gif of my game that doesn't blur/destroy my pixel art. If a slide in your file is hidden, it will be skipped entirely when the GIF is created.I've tried various combinations of GifCam, LICEcap, FRAPS, OBS, Instagiffer, VirtualDub, random online conversion junk (was getting mildly desperate), etc. If the seconds spent on each slide is 3, the fractional form would be 3/1, and the inverse would be 1/3 frames per second. The inverse (for the frames per second) would also be 1/1 frames per second. Click the track containing the GIF on the timeline, then select the Video speed option from the menu in the top right corner of your screen. For example, if the seconds spent on each slide is 1, that would be written in fraction form as 1/1. If your slides don't include animations, transitions, or media, then the frames-per-second (FPS) rate of the finished GIF will be the inverse of the Seconds spent on each slide setting you choose when you create the GIF. PowerPoint doesn't let you change it to a finite number of repetitions.Īll animations, transitions, and media (such as video or GIF) on your slides will be included in the finished GIF file. The saved file will be a continuously looping GIF. If a slide in your presentation has no animations or media, or if they exist but are less than the minimum duration, the slide is recorded for that minimum duration.Īny timings you set for transitions between slides are additional and don't count towards the Seconds spent on each slide. The full length of those animations or media are recorded in the GIF. If a slide in your presentation has animations or media that add up to more than the minimum duration, that is fine. The default value for this minimum setting is one second. This is a minimum duration that applies to all slides. When you save your presentation as GIF, you'll specify the Seconds spent on each slide. The end result will be a continuously looping. Processing time depends on the file size and quality setting. PowerPoint will begin saving your presentation as a GIF, and it'll notify you when it's done. See more details below under "Timing the slides." Time spent can be longer, but not shorter, than this minimum. ![]() Select the minimum Seconds spent on each slide. Use the dropdown box to change it to a higher or lower setting, if you prefer. In the dialog box, set the File Format to GIF and specify where the finished file should be saved. Set up your presentation, complete with any illustrations, animations, and transitions you want. ![]()
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